Harvest Quest is a small weekend project that turned into my very first finished game in Godot. I usually make games just as a hobby, and this one is a milestone for me.

Most of the graphics were drawn by me (with a help from my wife) - and let me tell, making 16x16 pixel art was way harder than I expected! Most of what you see in-game I created by hand. I also used some sprites from Sprout Lands asset pack

The gameplay is inspired by an old phone classic - Bobby Carrot. I wanted to try out a proven puzzle design, but reimagine it with my own art, ideas, and twists. You’ll be guiding 1 one of the farm through different village-inspired levels, collecting crops, solving puzzles, and finding the way forward.

Features

  • 20 handcrafted puzzle levels

  • Cozy farm-inspired pixel art

  • Simple but tricky mechanics that build up as you progress

  • Relaxed, casual vibe - perfect for one 30min session

Controls

  • Arrow keys to move

  • Mouse clicks for interacting with menus

Since this is my first completed project, I’d love to hear any feedback or comments you might have. Whether it’s about the game design, the art, or ideas for what could be improved - I’m always curious to learn and get better.

Thanks for playing!


P.S.

Here is playthrough in case you stuck on some level(with level timestamps in the description):

StatusReleased
PlatformsHTML5, Windows
Release date Aug 31, 2025
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorfreakaton
GenrePuzzle
Made withAseprite, Godot
Tags2D, Casual, Godot, maze, Pixel Art, Short
Code licenseMIT License
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
AccessibilityTextless

Download

Download
harvest-quest.exe 98 MB
Download
https://www.youtube.com/watch?v=VCQD1NcHqIo
External

Comments

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cute and fun

Heey. Congrats for completing your first project!

Here are some feedbacks:
1. I got stuck and can't move on the first level with 'switching block' on the center. The map has 2 cows on top left.


2. I think the "level complete" sound is a little bit too loud (?).

But, you give me a good idea - I need to display somewhere the number of level and how much levels are left to win the game. I will add it in the first patch

Thanks! 

1) You need to go through the fence to proceed.

2) You have sound settings in the main menu. But I think I agree that it can be a bit quieter

1) I know. The problem is, somehow I can't pass through that un-triggered obstacle. I think that was a glitch/bug. Now the homework is how to reproduce that bug :D